Realistic fps prefab 1.45 free download






















So , I just discovered the "standard scene transition manger" which looks like it has exactly what I need, but is this a unity thing or a pixel crushers component?

I can't seem to find any docs on the google on it and how best to run it. TonyLi , Jan 11, GameMunchers , Jan 12, TonyLi , Jan 12, Joined: Jun 17, Posts: Hi Azuline Studios, What steps would I need to take to turn the thirdperson into a ragdoll - so far I can make the Pilot go into a ragdoll mode, but creating aragdoll through the normal unity way, and disabling it iskinematic true and colliders disabled then to enable the ragdoll, reverse that and disable the animator - which mostly works, however there is alot of code that relies of the charater to be where it normally is, so moving the camera about and walking messes everything up, so more disabling when in ragdoll mode is required, but - theres alot of code, and scripts, and pointers to which ones and what would make it work a bit better?

Also getting back to normal animator mode would be useful too - Thanks! Playing with MainMenu. TonyLi , Jan 15, He all. Say does anyone know where the blood effects for the NPS are called inteh scripts? I would like to add a different type of blood splatter to my monsters as well as keep the original blood effect people are complaining that they don't like the blood splatter on my skeleton NPC's so I want to swap that out in some bone dust type blood but am not sure where that call is in t he scripts.

Below you can see the issue. It doesn't bother me at all, but I have heard from three people now they don't like the blood coming off the skeleton. TonyLi , Jan 22, Hi jons - No clue. I don't see anything in the code that would cause this. It only checks the tag on the collider s that were hit. Does it only happen the first time you hit something that uses a specific particle effect?

TonyLi , Jan 23, Joined: Mar 5, Posts: Please i need your help here because the Dev is not responding First issue is that the player footsteps are not playing if the player runs down from hill in terrain system. Any help to fix? Second issue. I have no idea why. But guns in my kinda bigger project world with many stitched terrains are moving from the made possition Any solution for this?

And the last. This one is really bad and important. So I have my player fully working. I have bought dialogue system so I used player from their scene. And now it's peacefully and properly working in my boot camp map. But now I need same player prefab in different map. When I put the player to the different scene and click play button. The legs fell down bit under the ground and only moving them when I click WASD and I also get many errors without any reason Even tho it worked in the boot camp map.

I have some photos of it so please check it out. The problem with player is now happening in every map. Except boot camp what am I missing. If someone need more info. Please tell me. Thank you Michael. Michael2D , Jan 30, Joined: Jul 25, Posts: One question.

I recently got the idea to add vehicles in my game. How would accomplish this while using RFPS? Mario , Jan 30, TonyLi , Jan 30, Weblox , Jan 30, Last edited: Jan 30, It's a minor update. You can get it on the Asset Store. Joined: Mar 30, Posts: It's a shame it became deprecated. It was a solid FPS prefab. I suppose it was inevitable, given the lack of support. What does this mean for people who bought the asset? And what about people who wanted to buy it?

TonyLi , Jan 31, Two and a Half years of hard work and life effort to consider what to do with? Killed my project dev dead really. Porting to somethings else would be likely to be about another two and a half years for me as I have a lot of other stuff integrated with it and a lot of personalised stuff added which relies on RFPS and the other integrated assets all working together.

That would be just to get to where I am again right now before moving forward No joke that is it. I don't see a best option alternative anywhere or I would have already switched to it as most here will know. Like many I am no programming expert so alternatives that require that are not really options potentially adds more years of work. The cost of alternatives would also be prohibitive in consideration of what they offer which I personally see as less suitable and productive than RFPS as a base framework to work with and add to and expand its possibilities to provide what I need.

At the moment I don't see an alternative to continuing with the current RFPS and hope Unity does not kill it but that's unlikely unless one never updates Unity or any other integrated asset. Could have seen it coming is True Seen this happen before and one always finds it difficult to understand why devs of such software behave in such a manner and apart from anything else never even give their users much warning at all so they could then give consideration and prepare themselves for what it means to them which in some cases can be a great big deal.

Not that I would want too many playing continuously but occasional Joke or Taunt sounds would be good All other sounds. I must be a bit slow here or are missing something! Not played about with the settings much for these before. Any pointers to wake up my thought process would be appreciated.

Kindest regards Peter. TonyLi , Jun 15, Joined: Jul 31, Posts: 6. Hello Everyone! Sorry for the errors, I use Google translate. I have a problem. I'm making a retro shooter with this asset. And I increase my walking speed, disable sprinting. In General, I do not understand how to speed up the sound of walking. I change the walking speed itself, but the sound is played at the same speed. I'm a bad programmer and I couldn't find this parameter in the script. Please help me find it, it is very important to me!

SashaNyashaa , Jun 17, SashaNyashaa , Jun 18, Hi everyone, Anyone else come across this issue and have a solution The player can crouch but then can no longer get back to a standing position when the ctrl key is pressed a second time? Then today I noticed that my Player "Prone" key behaves in the same manner? Seems like a Unity thing to me but I may be completely wrong there.

Back on track now to get a demo level done as soon as I an able Thanks for any help. Regards to all Peter. Last edited: Jun 29, Joined: Aug 9, Posts: TonyLi Hey I just wanted to ask something about the saver. So I have Sections of the map that I turn on and off with triggers and I have a Active Savers on the object that holds them. So the first time I save It'll save the sections in their last state they were in on or off but the second time that im in a different section besides the beginning when I load I fall through the world.

TheChairMaster64 , Jul 26, TonyLi Never mind it might have been because I had the savers set to restore on start. TonyLi , Jul 26, Joined: Jun 29, Posts: Any working inventory for Realistic fps prefab?

I would pay for a working one with rfps 1. TonyLi Sooooo new problem Some reason the fps saver doesnt seem to be saving inventory across scenes.

TheChairMaster64 , Jul 30, TonyLi , Jul 30, Joined: Jan 15, Posts: 1, I have Tony's integration working nicely.

SickaGamer , Jul 30, TonyLi likes this. TonyLi It works in my other projects. The other save options work just fine. Everything else works fine besides the portal. It takes me but doesn't save inventory. I do have save across scenes checked. Honestly its not to big of a deal ill probably just give the player some ammo since its the last area.

TheChairMaster64 , Jul 31, TonyLi , Jul 31, Thanks to everyone here who has helped me make this possible. I have just ported my other Shooter project to Unity so will have a look again at that and maybe another Game Demo will follow for that later.

Joined: Mar 8, Posts: Is it running smoothly? SickaGamer likes this. Joined: Mar 18, Posts: Bioman75 likes this. TonyLi Im using rfps 1. And my game is no longer able to save at all. When I do it sends me back where the level started. TheChairMaster64 , Aug 5, TonyLi , Aug 5, PNG File size: TonyLi Okay so a certain object had a save component on it that stopped the editor making a save system itself so I got rid of that.

Now it does spawn in but im unable to search for it in the hierarchy but if I go into the the hierarchy and go to the dont destroy on load it appears. In the other scene I can just search for it. It still isnt saving after all of this. I may have to use the character in the other scene but I feel like theres something small im missing. TonyLi Im so dumbbbbb



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